Companions GPS ESP and Script Only FO4
What does it do?
Adds a quest that allows you to track your companions or would be companions by in game menu without the need to use bat files or console commands.
When you first load your save you’ll get the Companions GPS which you can find in the INV AID section of your pipboy,click it to open the menu,enabling the GPS for a companion will add a log to your Data Misc tab like any side quest,clicking on it will enable the tracking for the selected companion.
Disable this mod if you start a new game,the script will conflict with scripts the game runs when a new game begins,it’s safe to activate after you receive the pipboy or exit the vault,save the game,exit,re enable the mod and load your save.
Added a tracking option to Automatron companion Ada.
if you have previous version installed disable the esp,save,exit game,enable and load save,it may take a few tries till the game recognize Ada location,in that case try to disable/enable the tracking in the quest data log and if that does’nt do it disable/enable in the menu and then re enable the tracking in the quest data log.
if you dont have Automatron DLC installed use the older version.
My other Fallout 4 Mods:
Introduction To NRC
Mantis’s Apocalypse Outfits Collection
Tactical Slutty Wardrobe CBBE Edition
Leather Clothes And Boots
CoBot – Companion Eyebots including Sonya Bot
Tactical Slutty Wardrobe